Call Of Duty: Infinite Warfare

Environment modeling, lighting and LookDev
Software: 3DSMax, VRay, Nuke, Mari

For Call of Duty I modeled the martian surface, city and strange space-elevator then finished off with shading lighting and compositing.

For this establishing shot I had some help modeling the city and one of the lead compositors handled the main comp.

3DS Max, VRay, Nuke, RailClone, ZBrush