Call Of Duty: Infinite Warfare
Environment modeling, lighting and LookDev
Software: 3DSMax, VRay, Nuke, Mari
For Call of Duty I modeled the martian surface, city and strange space-elevator then finished off with shading lighting and compositing.
For this establishing shot I had some help modeling the city and one of the lead compositors handled the main comp.
3DS Max, VRay, Nuke, RailClone, ZBrush