Halo: The Master Chief Collection 2014

Set up environments, shading and lighting for the "Covenant" areas.  The leads on this team oversaw a number of environment modelers as well as scene assemblers when the studio expanded to get this very large project underway.

Modeling, shading, lighting and compositing setup for the Covenant Chambers:

The Blur team completed an epic 60 minutes of full CG footage for in-game cinematics.

Halo: The Master Chief Collection
Scene Assembly Lead
Environment modeling, base lighting, compositing setup and lookdev.